Homebrew Rules

 Leveling: 

Source: https://www.dandwiki.com/wiki/Level_Advancement_(5e_Variant_Rule)


 * 1) The Downtime Activity

First, the character must spend time searching for a trainer of the appropriate level. To find this trainer, the PC may use any social method they wish, as an intelligence, wisdom, or charisma check to represent their methods. If the character is proficient in any skill which would be relevant to their methods, they may add their proficiency bonus to the result as well. The DC to find such a person is equal to 10 + the level you will be gaining. (IE: If you are to be gaining 2nd level, the DC is 12.) The PC spends one downtime day to make this check. Each time the check is failed, the character may choose to continue or simply give up.

Once a trainer has been found, the PC must spend adequate time to train under their master, paying for any materials needed for the training, and also providing lifestyle expenses for their trainer as well. The lifestyle the trainer requires is based on their level tier. A first tier trainer (level 1-4) requires modest conditions, a second tier trainer (level 5-10)requires comfortable conditions, a third tier(level 11-16) character requires wealthy conditions, and a fourth tier (level 17-20) character requires aristocratic conditions. The amount of time it takes to complete your training is ten times the level you will be gaining. (IE: For level 2, it will take 20 days, and will cost 20gp in trainer expenses, while level 10 will take 100 days and cost 200gp in trainer expenses, and level 18 will take 180 days and cost 1,800gp in trainer expenses.) In addition, you must pay an up-front apprenticeship fee equal to one hundred times your current level in gp. (IE, level 1=100gp, level 5=500gp, etc.) Once this is complete, the PC gains a level.

Level 20 does not work the same way, as it is a degree of mastery that no single being may teach. Instead, the character must go on a personal journey of self-discovery, spending their downtime to travel far and wide, or meditating in seclusion. For 10 downtime days, the PC may make a single check, without modifiers, with a DC of 20. If they fail, they may give up or choose to continue. If they succeed, they are awarded an epiphany that will show them what they must do to unlock their maximum potential. This takes the form of some grand quest or adventure which should significantly change the character and/or their world. Upon completion of this quest, the character comes to full realization of what their limits truly are, and may undergo the regular training process, paying only for their own needs, as there is no trainer. Upon completion, the character attains level 20.


 * 1) Some Key Notes

This system relies on ability and skill checks. The DCs can reach as high as 29. Without a relevant skill proficiency, it is impossible for a character to reach anything higher than level 15. A character may need to use the training downtime activity in order to obtain such a proficiency, but creative roleplaying may allow a non-social proficiency to apply. (IE: Using your talents as an athlete to attract public attention, and then using word of mouth to spread that you are looking for a master to train you in your class.) Additionally, without at least +3 in an applicable ability score, it is impossible to reach level 19, which is the last level where modifiers matter. One key impact this will have, is that it makes multiclassing a much more practical choice, as the DCs to find an appropriate trainer will be lower, and thus more attainable. A character may very well find themselves trapped, mathematically unable to gain any higher levels in their chosen class, and be forced to multiclass instead. It also makes the mental abilities and their related skills insanely valuable, as any player aiming for level 20 in a single class will need at least +9 to that last series of checks.

The exp requirements for each level can be found in DND 5e PHB. For Multiclassing take the (exp for the next level in that specific class + 1) * (former class(es) + 1)2. Proficiency Bonus always depends on the highest level class.

-> Example: Bob the Babarien is level 3 Babarien, for the next level in this class he would need 2.7k exp. But he want to take 1 level in fighter instead, which costs him 600exp (300exp for a level 2 class (level 1 + 1) * 2 (former class = 1 (Babrien) + 1)). He can only increase his level step by step. After he gained level 1 in Fighter he still has 2.1k exp left. He thinks about putting the second level in fighter for 1.8k exp (900exp * 2) or to take level 1 in rouge. The first level rouge would then cost him 900exp (300exp * 3 (former classes = 2 (Babarien, Fighter) + 1)).

 Magic: 

Since the multiverses merged, all living things are born with a so-called "Magic Source". This source is needed to use magic. There are different levels a source can have. These levels are defined as ranks, starting from F-SSS. SSS being the strongest currently defined source. A users source defines the power of his spells, what level of magic can be used and possible affinities.

There are currently 3 knows ways to use magic.

- Black Magic (through the use of otherworldly beeings known under the categorie of Demons (i.e. demons, devils, abarrations,...))

- Devine Magic ( (through the use of otherworldly beeings known under the categorie of Celestials (i.e. angels,...)))

- Spirit Magic  (through the use of otherworldly beeings known under the categorie of Spirits (i.e. spirits, elementals,...))

- Chaos Magic (Magic that cannot be categorised in one of the three other ways is defined Chaos Magic (i.e. Manipulation of Gravity or Time))

-> Example: Fire Ball is a Spiritual Spell. A Ball of fire is created by connecting to the so called "Source of Fire". Which can be explained as a "Fire Elemental God". Most people have a affinity to a certain kind of "Source".

The Level of the source of a PC is equal to the highest level Spell available to them.

-> Example: A Mage who can cast Level 2 FIreball but not level 3 has a Source of Level 2. Which would put him into Rank: E.